They’re a lot more varied than the versions in older games and great fun to collect, as they dance in time to whatever music you put on. Finding him convinces him to set-up his café while also introducing gyroids: weird musical plant people (we really don’t know what they are) that you can find in desiccated form and then plant and water in the ground. ![]() If you speak to Blathers at the museum he’ll reveal he’s an old friend of Brewster and that you’ll find him on one of Kapp’n’s islands. These raw ingredients are then used to create a wide range of different meals, that often require additional items that already exist in the game, like fish or mushrooms. These you can collect and take back with you to your town, to farm and cultivate. The three elements are all connected, so that you use Kapp’n and his boat to travel to randomly generated islands filled with new plants and crops like wheat, sugar cane, potatoes, and tomatoes. There are many smaller additions, but the three major ones are the reintroduction of Brewster’s café from the earlier games, the return of Kapp’n, and the entirely new concept of growing and making your own food. Before we get to the paid-for DLC we’ll first mention that the 2.0 update is so good it could easily have been sold separately itself.
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